After that, nary a word about the story or theheist comes up until the end, which makes it easier to lose interest asthe scenes repeat themselves with objects that appear in the samelocations. ![]() The story opens the game telling about the "heist of thecentury" – someone stole four billion dollars from the vault before acasino’s grand opening. Maybe the game needs Elvis-like music for Vegas inspiration and morestorytelling.
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